Integrity
- DisciplineEgo
Integrity is how much punishment a character can take, in whatever shape it comes. Impairments stack against it; take on more than Integrity allows and the last one converts. A Wound cuts a point off Integrity itself, so the next Impairment sits that much closer to breaking something again.
- Grazes, from combat, clears on Wound or within 24h. Converts to Wound.
- Fatigue, from exertion or missed rest, clears after 4h of rest. Converts to collapse.
- Stress, from danger, clears after 2h of calm. Converts to panic.
- Toxicity, from poison, clears only with time. Converts to Wound.